AI-Powered Asset Generation

Your game needs
thousands of assets.
We make them.

Text prompt to production-ready 3D model — with PBR materials, LODs, and direct export to Unity and Unreal. No manual cleanup. No waiting days.

20s
per asset, average
100%
PBR textures included
FBX / GLB / USD
all major formats

Built different.

Engine-Ready Output

Assets generated with real-time rendering constraints in mind. LOD generation, proper UV unwrapping, PBR material channels — ready to drop into your game engine on day one.

Smart LODs Included

Every asset ships with multiple detail levels. Our AI generates optimized low-poly versions automatically — no extra tools, no manual reduction, just performance-ready geometry.

Batch Generation

One prompt gets one model. A style guide gets you hundreds. Define your game's visual language once, then generate entire asset libraries coherently — props, characters, environments.

PBR Material System

Full physically-based rendering materials — albedo, roughness, metallic, normal maps — generated automatically. Each asset responds correctly to dynamic lighting in Unity, Unreal, and Godot.

Native Engine Export

Direct pipeline to Unity and Unreal via native plugins. Your assets land in the right folders, with the right import settings, ready to use — not a zip file to unpack manually.

Style Consistency

Generate 500 assets and they look like they came from the same art direction. Our style-locking system keeps your game's visuals coherent across every asset we generate.

Prompt to play in three steps.

01

Describe your asset

Type a natural language description. "Rusty metal barrel with dented sides, aged industrial look, medieval warehouse environment." Or upload a reference image.

02

AI generates and optimizes

Our rendering-aware AI builds the geometry, generates PBR textures with proper material properties, and creates LOD variants — all in under 30 seconds.

03

Export to your engine

Download in any format — FBX, GLB, USD, OBJ. Or push directly to Unity or Unreal via our engine plugins. The asset lands in your project, correctly scaled and configured.

Why we exist

Games are made of thousands of assets.
Artists should spend time on art, not geometry.

The game industry has accepted that asset creation is slow and expensive. Studios hire teams of modelers to produce props that take days. Indie developers abandon projects because they can't afford the art. Asset stores sell the same models to everyone.

PixelForge exists because it doesn't have to be this way. Modern AI understands geometry, materials, and real-time rendering constraints. Give it a description and it produces an asset that a professional artist would need hours to create.

Not a toy. Not a prototype. A production pipeline that ships assets ready for the game you actually want to build.

The gap between idea and shipped game
starts here.

Built for game developers who want to build games — not spend months making assets for games they might never ship.

Indie Developers Small Studios Game Jams Prototyping Live-Ops Games XR Development