Text prompt to production-ready 3D model — with PBR materials, LODs, and direct export to Unity and Unreal. No manual cleanup. No waiting days.
Assets generated with real-time rendering constraints in mind. LOD generation, proper UV unwrapping, PBR material channels — ready to drop into your game engine on day one.
Every asset ships with multiple detail levels. Our AI generates optimized low-poly versions automatically — no extra tools, no manual reduction, just performance-ready geometry.
One prompt gets one model. A style guide gets you hundreds. Define your game's visual language once, then generate entire asset libraries coherently — props, characters, environments.
Full physically-based rendering materials — albedo, roughness, metallic, normal maps — generated automatically. Each asset responds correctly to dynamic lighting in Unity, Unreal, and Godot.
Direct pipeline to Unity and Unreal via native plugins. Your assets land in the right folders, with the right import settings, ready to use — not a zip file to unpack manually.
Generate 500 assets and they look like they came from the same art direction. Our style-locking system keeps your game's visuals coherent across every asset we generate.
Type a natural language description. "Rusty metal barrel with dented sides, aged industrial look, medieval warehouse environment." Or upload a reference image.
Our rendering-aware AI builds the geometry, generates PBR textures with proper material properties, and creates LOD variants — all in under 30 seconds.
Download in any format — FBX, GLB, USD, OBJ. Or push directly to Unity or Unreal via our engine plugins. The asset lands in your project, correctly scaled and configured.
The game industry has accepted that asset creation is slow and expensive. Studios hire teams of modelers to produce props that take days. Indie developers abandon projects because they can't afford the art. Asset stores sell the same models to everyone.
PixelForge exists because it doesn't have to be this way. Modern AI understands geometry, materials, and real-time rendering constraints. Give it a description and it produces an asset that a professional artist would need hours to create.
Not a toy. Not a prototype. A production pipeline that ships assets ready for the game you actually want to build.
Built for game developers who want to build games — not spend months making assets for games they might never ship.